TIDAL MIXER
the Tidal Trigger music engine, on the desk
Game channels
±1 trims around the game's standard mix — the exact desk from the pause screen. M mutes, S solos.
Your channels
Phase-locked to the groove. Patterns are 16ths across one bar; pitched voices follow the game's chord progression.
SFX pad
The game's bumper plucks, quantized to the grid — they ride the SFX fader and land in full-mix stems.
Stems
Solo-renders each channel live from the engine and captures the master as 16-bit WAV. Recording starts on the next bar.